Feedback incorporation
Date: 16-18.5
Activity: Feedback incorporation, minor improvements, creating trailer
I fixed a bug where more crates would get marked if player didnt shoot the transporting bullet and used only binding ones. There should now be at most one blue(selected) crate, so that player doesnt get confused.
I fixed restarting and respawning issues that were cause by wrong transition settings.
Some changes were made to make the level easier. Gravity was slightly decreased and I made some parts bit more forgiving / shorter.
I made some changes to prevent accidental softlocking. The restart button should work properly and the ways to break the game I am aware of require lot of concentrated effort. This is the downside of portal gun, exploits are hard to catch and fix.
I created a trailer. It was hard to choose interesting footage without spoiling the puzzles. Especially as figuring out what to do is part of the gameplay. In the end I showed that there are more ways to beat some parts and challenged the player to find some exploit by showing its perks. Last time I found out using good tool can make editing easier and provide more options, went from the start again, hopefully with an app that can be used again. I also went through a lot of free music and saved the unused clips for later.
Time invested:
Incorporating feedback, improving levels: 7 h
Fixing bugs: 2 h
Trailer creation: 3.5 h
Music choosing and editing: 1,5 h
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