First build
Date: 7-9. 5. 2022
Activity: Sketching game design and implementing it.
I started with idea of giving player a portal gun. Then I brainstormed ideas and after I had enough I designed demo level and started implementing mechanics. Then I designed the levels and tried to put the ideas together.
I realized portal gun will be hard to debug but I think I managed to fix most of them. I borrowed raycasting check from 2D Gamekit.
Notes:
For some reason the game worked fine in unity editor but in build when player started game from menu it would teleport them to [0,0,0] instead of Ellen position that was set in the scene. After some attempts I transformed the whole scene so that Ellen is at [0,0,0] and tried to fix transition and it did the trick.
Due to the issue I post the first build after playtesting seesion, so some improvements are already done.
I tried to implement my own version of moving platform. Even though I just copied and renamed classes from original platform the editor extension script didnt work. I managed to get a platform working but editing it caused many errors so I dropped it.
The portal gun also makes it much easier to softlock the game or exploit it. I tried to eliminate it, but kept some exploits that reward player for thinking ahead or being creative.
I worked with meshes and materials for the first time. I had some issues with layers. I couldnt get the portal blocking mesh to draw in front of everything else so some object sometimes flicker.
Invested time:
3 h Sketching features and brainstorming ideas
4 h Implementing and debbuging portal gun components
5 h Level design and prefabs editing
2 h Testing and checking for exploits
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